Game Directions |
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| Background: | Find a space outside on the playground large enough for a game like "Red Rover." Familiarize the students with the wellness and prevention cards. Prepare two sets of cards for the game. | |
| Set-Up: |
Choose five students to be the Germs. The Germs stand in the middle. On either side of the Gern set-up the Wellness and Prevention cards. Have the remaining "healthy" students line up in two rows on either side of the Germs and the cards (as pictured). |
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| Background: | Find a space outside on the playground large enough for a game like "Red Rover." Familiarize the students with the wellness and prevention cards. Prepare two sets of cards for the game. | |
| The Object: | Healthy students try to get to the other side without being touched by a Germ. | |
| The Germs: | Germs try to tag healthy students before they get across or pick up a card. If a healthy student is tagged by a Germ, he/she becomes sick and is out and goes to the Nurse's Station to get well. The "sick" students become healthy for the next round. | |
| Cards: | The cards give healthy students protection. With a Wellness card, the Germ's touch doesn't work. With a Prevention card, a healthy person can escort a Germ to the side of healthy people. | |
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After playing one round: assess the damage. Return cards to correct piles, empty the Nurse's Station and repeat.
Options: |
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Center for Insect Science Education Outreach The University of Arizona http://insect.arizona.edu All contents copyright © 1997. All rights reserved. |